Muddy Cobblestones

Another exploration into using scans! This time layering more foliage elements onto varying surfaces, with interactive/parameterized elements like the puddle of mud. I've also delved a bit deeper into Toolbag 4's texturing tools, using it to paint the puddle out so it doesn't repeat in the background. Made in Substance Designer using scans from Substance Source, and rendered in Marmoset Toolbag 4.